![]() ![]() Though I wish the title was longer, being short is no vice indeed, by sticking to four planets, Renegade Kid distilled Xeodrifter down to a more focused game, cutting off any fat and keeping the pace blistering. The effect of the lava/death pools was particularly was a standout for me during my travels through omega sector’s four planets. Utilizing the Mutant Mudds game engine, Xeodrifter maintains a retro, pixelated look that rests somewhere between 8- and 16-bit, with very colorful and bright sprites. Not in a rip-off sort of way, either, as Xeodrifter takes the basics of the two and makes them entirely its own. Watsham’s love of Metroid is apparent from the second the game boots up, as the nomad, his ship, and the environments of the four planets feel straight out of Metroid and Super Metroid. ![]() The warp core of his ship is damaged, however, leaving the wanderer stranded and forced to explore the sector’s four planets in order to find a way home. It was a pretty interesting and dramatic shift, to publicly announce that he would be stopping on a dime to scratch an itch like that, and though it could have been a disaster, Watsham pulled it off admirably with Xeodrifter.The premise of Xeodrifter revolves around a nameless, nomadic space explorer who is roaming through a place called the omega sector. A fan of titles like Super Metroid, Metroid: Zero Mission, and Castlevania: Circle of the Moon, Watsham wanted to leave his own stamp on the beloved subgenre, and pushed Treasurenauts to the back burner for what would become Xeodrifter. ![]()
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